Long-time video gamers may recall that Namco patented the concept of playing an auxiliary game during the loading screen of the main video game back in 1995. At that time, loading screens were a relatively new concept for video games, since most video games used cartridges, which have virtually no loading times. However, as optical discs began to become more popular, video game developers knew that players would dislike loading screens, so they began to incorporate mini-games that could be played during the loading screens to relieve the tedium of waiting for the game to load.
However, what would have, could have, and should have been an amazing technological trend was stifled by a ridiculous patent that prevented any game developer other than Namco from featuring an auxiliary game in the load screen of a video game. While some developers were able to circumvent that restriction, most did not, and the result was two whole decades of mind-numbingly boring load screens (some, but not all) and many hours of time wasted while the games loaded. Some loading screen provided helpful hints or featured animated cutscenes, but no mini-games, which I imagine frustrated many players.
Now, however, the patent that Namco filed is set to expire this year (and, hopefully, they shall not renew it), which I believe is a very good thing. Finally, developers shall be free to once again include mini-games in the loading screen of their main games! Of course, I worry that the expiration of that patent may be arriving too little, too late, that the current video game industry is so different from when the patent was initially filed that its expiration may make little difference.
What does everyone else say about this? What are your feelings about the impending expiration of that patent, and do you believe that it shall have any profound effect upon the video game industry? What if that horrible patent had never been filed? Can you imagine how different the video game industry may have been if it had never existed?