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Thread: How far can you walk?

  1. #11
    Custom Title Honors BuzzKillington's Avatar
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    Default Re: How far can you walk?

    So are the fastest ones usually ugly as hell? I tried making something like a 2 legged crap that had joints and such but couldnt get it to work correctly. It'd start out ok but end up going -3px/s or something stupid.
    PS3: CaptBuzzCooler

  2. #12
    Undead Pirate d_stilgar's Avatar
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    Default Re: How far can you walk?

    Mine I would say is pretty elegant. There's a lot of really confusing connections between nodes, so going back is really hard and I usually have to start over, but I'd say it looks pretty darn good. I'd take it out to generation 500 in most cases though. The last one I had a top performance of 1044 and hit it around generation 100, but I took it out to 500 to make sure another big succession of jumps happened out a ways.

    One I'm doing now is more or less the same (I'll post a screen I swear) and is at 945 and at generation 250, so I'm not sure it's going to do much more. It's weird how this goes though. I wish when I clicked 'view generation' that I could go back to the little calculator thing instead of back to editor or resetting the dumb simulator.

    Edit: Newest revision got to 1080+ by generation 70 and then went up to 1100+ around generation 130.

  3. #13
    Mentally Underclocked mDust's Avatar
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    Default Re: How far can you walk?

    The best I've done is 1056 performance and 204px/s. However, I regenerated the exact same thing and now it doesn't work the same way and the performance score didn't even reach half of that. I went back to the editor and regenerated it again and it topped out at 78 after 250 generations...the 1056 was after like 110 generations.

    I'm not exactly sure how this is supposed to work.
    I'll procrastinate tomorrow.

  4. #14
    Undead Pirate d_stilgar's Avatar
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    Default Re: How far can you walk?

    Mine topped out at 1250, 270px/s average speed to end.

    Interesting. As you say if I go back to the editor, do nothing, and then generate the animation again the results are somewhat similar, but can be very different final numbers. I'm sure since there are "generations" of the machine that there is a level of randomness that can't be accounted for.

  5. #15
    Resident 100HP water-cannon operator SXRguyinMA's Avatar
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    Default Re: How far can you walk?

    any screens of this beast?

  6. #16
    Measure once, curse twice nevermind1534's Avatar
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    Default Re: How far can you walk?



    That's mine; is it supposed to just walk infinitely?
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  7. #17
    Undead Pirate d_stilgar's Avatar
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    Default Re: How far can you walk?

    Here's a quick cap of the general idea.


  8. #18
    Custom Title Honors BuzzKillington's Avatar
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    Default Re: How far can you walk?

    PS3: CaptBuzzCooler

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