Worked on the character tab today. Got the UI for the 4 sets of perks/specialization put in. Colors will be edited later.
The thought process is to have perks for four different specialties: Melee, Magic, Ranged, and Mining.
This will allow the player to specialize a bit. For example, a perk in the mining section that gives you a chance to get two blocks from each mine. Put one point in, you get a 25% chance to get two blocks. Two points in, 50%, etc. Or, maybe you want to put all your points into things that help melee combat: Increased attack speed, increased health, etc.
Making twenty 16x16 icons will be fun. The tool tip box will tell you information about the perk when you hover over its icon. Once you've leveled up, I'll have a plus sign, or some other indicator over perks that can still have points put into them, to let the player know they have points they can spend. I'll have some sort of system set so you can respec, but putting points into anything won't make or break a game.
And to clarify, not all these will open when you hit the inventory button. I'll have a key set to open everything, but also a key for each so you can open only that which you want to see (character sheet, inventory, crafting menu, etc).