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  #101  
Old 04-29-2008, 07:19 PM
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Trace Trace is offline
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Default Re: Counting

Oops, my mistake on the loop.
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Quote:
Originally Posted by Lothair View Post
I guess it's just widely used and has had some of the best people in the world work on it, costing a ridiculous amount of money, for no actual reason. :/
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  #102  
Old 04-30-2008, 03:45 AM
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silverdemon silverdemon is offline
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Default Re: Counting

Quote:
Originally Posted by mtekk View Post
You mean every instruction, characters are 'free', the number of instructions is what is important.
yeah, what I meant was that you want to keep the loop for counting as small as possible. At first I had another line of code in my loop, I believe that was for displaying the number 'líve'. I took a heck of a lot more time then... So like you said, as little as possible instructions in the loop.

btw has anybody started with a refined, better, faster program?
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  #103  
Old 04-30-2008, 09:38 AM
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mtekk mtekk is offline
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Default Re: Counting

Quote:
Originally Posted by silverdemon View Post
btw has anybody started with a refined, better, faster program?
Without devolving into assembly, I'm not exactly sure how to make things any faster. I have implemented Trace's method in C++, which takes 0ms for any number to complete for reasons discussed earlier. There may be slightly faster libraries for C++ dynamic arrays, the boost libraries come to mind. wxWidgets supposedly have a faster dynamic array as well. I guess I could see if they make any difference. Really, what I'd like to see Trace modify his java to store the values (preferably in an array/vector) and see how fast that is.
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...I'm getting tired of not being able to figure this crap out because it's apparently made for computer-illiterate people by computer-illiterate people. lol
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  #104  
Old 04-30-2008, 09:53 AM
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Default Re: Counting

I knew full well that my program wouldn't win, but I wanted to be able to see how a basic counting vector versus an optimized one would run, and that right there shows you the difference.
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  #105  
Old 04-30-2008, 01:13 PM
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Default Re: Counting

mtekk, I'll see what I can do in the way of the java.

Idea: Let's get teams together of the same language and come up with a new challenege to see which language and team is the best.
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Quote:
Originally Posted by Lothair View Post
I guess it's just widely used and has had some of the best people in the world work on it, costing a ridiculous amount of money, for no actual reason. :/
Have you checked out the front page lately?
Projects:
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  #106  
Old 04-30-2008, 01:19 PM
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Default Re: Counting

We could always play Perl golf, or something similar with a different language.
Or my favorite, obfuscation.
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  #107  
Old 05-01-2008, 09:24 PM
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Trace Trace is offline
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Default Re: Counting

I'll come up with some ideas and post a poll in the chatterbox for you programmers to vote on.
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Quote:
Originally Posted by Lothair View Post
I guess it's just widely used and has had some of the best people in the world work on it, costing a ridiculous amount of money, for no actual reason. :/
Have you checked out the front page lately?
Projects:
Moe's Tavern | Sponsored by: Mimo Monitors, Crucial, Thermaltake
Book Of Knowledge
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  #108  
Old 05-05-2008, 04:05 PM
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Default Re: Counting

i was thinking of making this a monthly thing, every month or 2 months or 3 months or so,

Set a new challange for coders to write a program and then run them on a test platform to see who wins, there may even be a long one with teams for prizes.
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  #109  
Old 05-05-2008, 09:10 PM
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Default Re: Counting

Ooooo.... I like the sound of that.
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  #110  
Old 05-06-2008, 03:59 AM
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Default Re: Counting

yeah, me too. I like to program a few simple things every once in a while...

_count_ me in (pun intended)
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