Let's be honest: A small town is NOT the place for a tech person. Finding a relateable job is extremely difficult, even if you have some big-name stores in your area. Thank goodness for the internet.
Case modding really isn't going to be a profitable job. It's fun, but it's a hobby, not a job. So, let's change focus.
Games. New ones out there all the time. Some good, some OK, some big, some small.
What you're about to read is a TBCS exclusive....
Over the last few days, I've actually been brainstorming a game. A game of little choices, of big choices. A game of consequences. A game of discovery. A game of peace, of war. A game of government. A game of law, of war. A game where a family dispute could start a galactic war....
You start off with nothing but the clothes on your back. You are strong, immortal, and infertile. (Another person joining the game makes another person.) While you can "die", you respawn elsewhere.
You pick up a rock. You scratch it against the wall. Nothing happens. You pick up another rock and scratch it against the wall. It sparks, and the sparks land on a twig on the ground. It catches into flames. You now know you can use that rock against the wall to make fire.
A short while later, you and several other people have come together to form a community. Who should be the leader, or leaders? How will resources be shared? Will it be "every man for himself", "central community supply depot", "wages", or something else?
Some time after your community is established, you find another, nearby community. You form a town together. Or do you just stay as two separate entities.
Exploring a bit more, you find oceans. You cross them. You find that there is a small community thriving, but two large cities at war about a rare resource. Do you form alliances with either of the communities, or join the war independently?
Now you are the leader of a nation. What position are you? Are you a judge, a president, a king, a dictator, or something else? Or is it complete anarchy? Who are your ally nations? Is there a war happening between whole nations?
Or are you at peace with other nations, but war happening in the communities?
More time passes. A citizen discovers teleportation technology. You are on the maiden voyage to another planet. What do you find? Is it a community that is still scraping rocks, or one that was seconds away from teleporting to you? Or do you end up in the middle of a warzone?
Now you have planetary alliances. You are leader of your local cluster. You recieve word that another planet outside your jurisdiction has a resource you've needed for a long time. Do you invade them, negotiate with them, trade with them, or look elsewhere?
What I don't want it to be is a "pop in in exactly five hours to farm" kind of game. There's plenty of that on Facebook. I want it to be a game of little choices affecting cities, nations, worlds, clusters. Also, those huge choices affect the little guys at the same time.
The purpose of the game? All in the title. "To Be A". What does that mean? You'll know what it's like to be a lot. To be a peasant. To be a mayor. To be a king. To be a president. To be a chancellor. To be a god....
One little obstacle: I really don't know any programming languages well enough to create this by myself. Also, I don't have money right now to hire anyone. If you can recommend someone who's willing to help me, or if you want to hop in, feel free to help.