only have cell phone pictures for right now but here you all go.
only have cell phone pictures for right now but here you all go.
tilt sensor. kick the arcade to make the game pause.
but everything and i mean everything works. lights,token slots accept tokens and put the value on screen. joysticks and buttons work as they should. has intergrated audio just like the real one. or 5.1 surround
p4 1.6Ghz
768MB PC-133
Radeon 9200 128MB
250GB (full to within 2GB) for ROMS (5,000+ games)
80GB for OS and Emulators.
Credits out to Jonathan Stutzman,Mike Maxfield and Christian Skrable.
How did you wire up the buttons? I'm looking at cheating and using the X-Arcade Tankstick to go with my MAME Linux box. Mine's up and running Debian with GXMAME on an old eMachines 400i (Celeron 400MHz), but as it stands I've just got the standard box, an IBM G76 17" CRT, keyboard and mouse.
I haven't even thought about how to build the cabinet yet, though I have been considering building one of those arcade tables that never got too popular.
+rep
oh those tables were EXTREMELY popular back in the day. You use any old keyboard controller really. but we purchased one with wire block terminal style connections. then any old contactor functions as a pre determined key.
so on ours left is A right is D up is E down is C and so on. The coin slots function as Shift left and shift right.
The Tilt/hit sensor bar is wired to the pause break button. is really effective when you need a beer. Just kick or slap the arcade to pause the video game.
They are pretty cheap, the keyboard controllers about 20$
Theres also a 1,400W 120v 12v relay to turn all the switches lights and all on.
That Arcade pulls enough initial amps to pop a GFCI circut.
Just to let you all know thats a Actual arcade and not a pre-fab one. In the pictures you can still see all the boards for joust.
Those boards are worth extreme $$$$$$$$ since they still work.
were working on attaining a 20" CRT to mount in there. but 20" are some rare.