"Our vision for Crysis has always been to create the most stunning, immersive FPS experience ever, and we've been working hard not only to do that on the high end, but also in pushing current generation hardware so that everyone gets the maximum experience," said Cevat Yerli, CEO of Crytek. "And while these specs affect how Crysis will perform now, we have also optimized Crysis so that the game scales forward 1-2 years --we want to make sure that Crysis' gameplay, visuals and performance improves as technology does."
Additional note from Cevat Yerli:
"Our goal with Crysis was to create the most technically ambitious computer game produced to date. What does that mean exactly? Well, technology in games is traditionally pushed in one of two directions. Either towards visual fidelity (comprising polygon throughput, draw distance, animation systems and advanced shader technologies) or, more rarely, towards, through the direction of persistent physical interaction within the game world (so that what you see is what you get, and more importantly can use).
In making Crysis we decided early on to push both directions as far as we could; we invested heavily in the high end in order to create the most visually impressive and immersive experience for players, and to effectively future-proof the game for the next few years. Crysis is pushing about 10x the data we had in FarCry, which is phenomenal.
Like putting the proverbial quart into a pint pot, scaling this back through optimization to our stated goal of rigs 2-3 years old has been a huge challenge, but we are very happy with the results so far and specific tweaks are still happening as I type. Our recommended and minimum specs have been released today, so we hope this finally puts people at ease about what hardware they will need to get the most out of the game on November 16th."